![]() NeuroSky’s brainwave-reading technology is a bit of a bust, if you ask me. Other also-rans at GDC include NeuroSky and Performance Designed Products. Strapped to the Vuzix iWear VR920 headset, it has the potential to put you right in the game. What seems like sci-fi fodder is possible through the CamAR, a USB camera that captures 800-by-600-pixel images. Then, when you train a head-mounted Webcam on it, you suddenly see in-game characters interacting with the real-world objects on screen. However, while prices for the technology are coming down theoretically, don’t ask how much it costs. #DOPEWARS WII CODE#The only things you’ll need to make it work outside of the game code are a thin coating on a flat-panel display and a pair of specially polarized lenses. If creators insert an API, with minimal effort, into games such as MotorStorm and WipeOut HD, producing the effect is a simple matter of the gamer’s toggling on the feature in an options menu. Aliens” this weekend? Take note.)Īs the reps explained to me, if a game can run in split-screen (for multiplayer) at fast frame rates, that game also has the ability to split the picture to create the illusion of eye-popping 3D. This time, crowds gathered around the Sony booth for a proof-of-concept approach based on the visual technology that’s being used at IMAX theaters. When it comes to fooling your eyes into perceiving something in 3D, we’ve seen it all. #DOPEWARS WII DOWNLOAD#Want to download the game or find out more about the team? Go to the Tag: The Power of Paint Web site. The Tag team consists mostly of graduating students (and a couple freshmen) who hope to continue working together after finishing their studies at Digipen’s game-design school. Think of it as a cross between a color-by-numbers take on Portal and Mirror’s Edge. ![]() You use colorful power-ups to find new ways to navigate through the environment. This inventive first-person shooter puts you inside a drab world. ![]() Among this year’s winners is the team behind Tag: The Power of Paint (pictured here). Not only is the festival a way for students to polish their game-making resumes, but it’s also a way for companies to cherry-pick among the best and brightest. ![]() Some people come to the show to puff up their chests and act like abstract artists creating pieces that will stand the test of time. The Independent Gaming Festival is a big–and growing–portion of the annual conference. ![]()
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